- Synchronous sound- Sound that matches what is being shown on the screen.
- Diegetic- Sound that actors are able to hear on set.
Examples: Character dialogue, characters dropping stuff such as books, and footsteps.
- Non diegetic- Sound that is not able to be heard by actors on set.
- Ambient- Background noise in films.
- Scores- A piece of music written specifically for a film.
- Foley- Sounds that are created using other objects.
*** Using foley sounds to recreate the sound of thunderstorms involves a list of materials. Things such as pots and pans, spray bottles full of water, and a hairdryer are all commonly used to recreate the sound of a thunderstorm.***
Using these sound techniques helps audiences understand a film more in depth. I plan to use ambient sound to help the audience understand the setting. Things such as laughter will be heard when Alyssa and her friends are at the park together. This sound technique establishes the setting. I also plan to use diegetic sound during the shot of Alyssa waking up. Natalie (actor playing Alyssa) will be able to hear the birds chirping which allows her to connect to the scene on a deeper level. I will achieve this by playing bird sounds from my TV whilst recording. This connection will then transfer through the screen to the viewers. Synchronous sound will be utilized as well. When Alyssa is seen walking through the woods, leaves crunching below her feet will be able to be heard. This provides the audience with a feeling of realism. This will also further the viewers interest in the shot. Using various sound techniques is tremendously important when producing a film.
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